VEX Challenges

VEX Challenges

Put your skills to the test in Vex Challenges, the newest online Vex game where the timer counts down instead of up. Try to get to the finish within the allotted time, and don’t forget to pick up the stars on the way!

Vex Challenges is just as gripping and thrilling as before, but includes a brand new way to play. The game includes 75 custom levels, a hidden Challenge Mode, new skins and a soundtrack that evolves as you progress. It’s Vex like you’ve never seen before!

Getting Started with VEX Challenges

The goal of Vex Challenges is to reach the finish line within the time presented by the countdown timer on top. As an extra challenge, you can try to collect all three stars in every level.

You can move the character with the WASD or arrow keys, and restart the level by pressing R. If you run out of time, you can watch an advertisement to get one extra second.

Who is behind the design of this game?

The programming and design of this game were created by Azerion Casual Games.

Is this game created using a game engine or a custom-built platform?

The primary technology enabling the game’s features is Javascript.

Is the game playable on mobile phones and tablets?

Yes, VEX Challenges is compatible with mobile operating systems.

What classification best describes this game?

The main category of this game is Agility.

What age segment is this game designed for?

This game is most suitable for the Teens, Young Adults age group.

What words or phrases summarize this game’s content?

The tags that represent the features of this game are 2d, jumping, platformer, singleplayer, skill.

Which gender is the primary audience for this game?

This game is targeted towards Male players.

Does the game involve any content related to blood?

Yes, VEX Challenges involves blood or gore.

Is there any abusive or violent behavior in the game?

Yes, VEX Challenges includes cruel actions or themes.

Is the game fit for kids to enjoy?

No, VEX Challenges does not provide a safe environment for kids.
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